ZUDA THIRTY – THIRTY GOLDEN RULES

So that’s it then. All of Zuda reviewed. Now, will someone tell me why I thought that was going to be easy?So difficult was it that it’s thrown all my plans further back than I would’ve liked. Well, this coming October … don’t expect too much! This blog will be taking another holiday to get over the last one. I’m going to develop a couple or five other projects and I’ll be around on this blog just to let you know how they’re getting along and whenever I need a break (from that holiday). Also I’ll be thinking what the actual content for this blog might be come November. Ideas?

Anyhow, just to finish off September and the Zuda blow-out that was, I’ve distilled a few ideas into one of those handy to use lists the internet loves so much. The Thirty Golden Rules for a happy Zuda competition experience:

  1. The planning: Do you have lots of friends? No? You must be a fantastic artist or a really great writer! Either way start making some now – you’ll need them later!
  2. Do you have a strategy for precisely what will occupy your time during the competition – start making one. A month is a short time in Zudaland.
  3. Facebook and Twitter are two obvious social networking tools, but there are many avenues to go down – start looking down them. Ask your peers on the message boards – it’s a great resource.
  4. Don’t even think about spending any serious money! Even for writers there are alternatives and all of them better than spending hard-earned cash.
  5. Think about the last few winners – are you willing to compete against the best of them in terms of quality or even marketing – can you drum up 600 votes?
  6. The Project: Is this the story you always wanted to tell, or the story you always wanted to sell? Make it both if you can.
  7. Get on with it (that’s your story not your entry). No more slow builds please! Start with an earthquake or at least something vaguely interesting!
  8. Writers – read your script aloud until you don’t laugh (unless it’s supposed to be funny). Get someone to proof read it for grammar and spelling.
  9. By all means show it to other people for an opinion – but not your friends. And take that opinion with a big pinch of salt.
  10. Don’t rush it (that’s your entry not your story)! Don’t spoil it all with crappy lettering and bad (or even no) colours at the last minute.
  11. Colour it: or more accurately consider the colour – do something appropriate, but don’t leave it unfinished.
  12. Letter it properly: does it look even vaguely like any lettering you’ve ever seen in any comic book before? Is it legible?
  13. If you’ve chosen to tell a familiar story you have to tell it better than anyone else has ever told it before.
  14. If you’ve decided to go the original or obscure route be prepared to explain everything as if to an idiot – think of me if it helps.
  15. Give as much of the story away as possible. You ain’t going to surprise anyone. We’ve seen it all before. Well, I have.
  16. If you think you’re going to lose. Get back to work on that comic!!!
  17. The Competing: When you get into the competition show a little respect for those above and below you. You all deserve to be in the competition.
  18. Be prepared to lose. There’s only a one in ten chance of winning so come to terms with it now.
  19. The difference between coming in first or coming in last might be a lot finer than you think and some real talents have come in last already.
  20. Don’t give up after the first ranking, there’s still a lot to fight for and like a good runner – dip at the line!
  21. Stay cool and let everyone think, win or lose, that you are a great guy or gal to work with. Who knows what offers may materialise.
  22. Pimp yourself about, but do it with a sense of humour. Don’t annoy people with repeated pleas in the same place again and again and again.
  23. The Aftermath: Be gracious in defeat or victory. The game is only beginning. Comics existed before and after this little battle.
  24. If you won – it simply gets tougher – you have to deliver 52 more screens that get better as they go along!
  25. Keep marketing that winning strip – you have to keep your game head on to grab that second season … and then the third, etc.
  26. Even if you lost there’s still a good deal of pimping you can do – Zuda is not the only game in town.
  27. Be nice to all the friends you made and those that helped out – you might need their help again.
  28. Win or lose – keep the momentum going! Make this effort feed your next effort.
  29. Remember it was a competition – in the real world of being a professional creative the battle is with yourself not other people.
  30. In Conclusion: Don’t believe everything you read … especially not here. Make your own rules and you’ll never lose. Yay! I won again!

Keep these thoughts in mind, vote for my comic when it appears, and feel free to let me know anything I missed.

Now it’s time for a break … ahhh …

13 Responses to “ZUDA THIRTY – THIRTY GOLDEN RULES”

  1. Tyler_James Says:

    Great advice, Mike. Can’t argue with a single one of your thirty.

  2. steve steiner Says:

    I think Rules number 7 and 13 are missing consistently most months on Zuda. TAKE NOTE!

  3. Sean Says:

    Great advice! And congrats Michael on finishing all the reviews. — S.

  4. steve steiner Says:

    And I’ll add this – I remember in high school reading an interview with comic write Chuck Dixen – his rule for comic writing – Always start your story with some kind of action to draw the reader in. Zuda creators, you need to give people a reason to keep reading! My rule I use for myself when I plan my 8 pages is if something really cool (in my own mind) doesn’t happen before page 3, you’re screwed.

    I also think it’s important to give us a reason to go to the next page. Some thing needs to happen in the last panel to make people interested to turn to the next page.

  5. Mike Perridge’s Thirty Golden Rules | Robot 6 @ Comic Book Resources – Covering Comic Book News and Entertainment Says:

    [...] on his blog, webcomics pundit and digital comics critic, Mike Perridge has posted 'Thirty Golden Rules' for creators considering submitting a series to Zuda Comics. While several of his rules are [...]

  6. Adam Atherton (oysterboy) Says:

    Great list Mike! I’m with Tyler, not a single word I can argue with. Knowing all of these things, the hardest part is still the follow through. lol

  7. Bryy Says:

    It’s also a battle with yourself if you have lycanthropy.

  8. Lude Says:

    I’m in the throws of totally revamping my attempt to enter Zuda… many thanks to MPD for once again coming in with the insight and advice that will really make a difference…!

  9. Strip News 10-2-9 | Strip News | ArtPatient.com | ArtPatient.com Says:

    [...] Comics Worth Reading gave us some pointers on what to do with our damaged print copies and Comic Book Resources talked about iPhone comic apps. You may also find the Toonopedia fun to browse or research and we finally get an answer to the question many have had to confront: is it or is it not faster to work digitally than traditionally? We got some pointers on sharpening our two sentence comic synopses and then even more pointers, which included how to work large casts like super teams in the synopses. And, of course, you already saw mpd57′s thirty golden rules for Zuda submissions. [...]

  10. Matt White Says:

    nice comprehensive write up. maybe YOU should enter a comic!

  11. mpd57 Says:

    Nothing I say applies to you of course bryy – you’re a special case ;-)

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